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In article <3fa3a5db@news.povray.org> , "Ryan Bennitt"
<rya### [at] lycos co uk> wrote:
> I was wondering if we would ever see raytracers written in
> vertex/pixel shader languges like these.
No, the programmable units on 3D graphic accelerators offer only 32 bit
precision floating-point numbers. That is simply insufficient for
ray-tracing. Besides, their pipelines are optimised for pixel processing
with local data, while ray-tracing requires very fast random memory access.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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